Quo Vadis, Aida?

Film

Visual Effects Supervisor:
Stefan Beekhuijzen, NVX

Visual Effects Executive Producer:
Remco Mastwijk

Lead Compositors:
Daan Spruijt

3D Artists:
Mick van Geldorp, Beau Gerbrands

FX Technical Directors:
Jesse Hovestreijdt

Digital Matte Painters:
Cedric Profijt

Digital Compositors:
Maarten van der Veen, Alrik Wiggers, Becanti Wijnbergh, Joep de Koning, Ewoud Heidanus, Kimberley Klaiber, Nino Mastwijk, Mark van Kuik, Praba Anandasundaram

Visual Effects Previsualisation Artists:
Sander Jansen, Mick van Geldorp

Visual Effects Concept Artists:
Mark van Kuik, Maarten van der Veen

Visual Effects Data Managers:
Maarten Heijblok, Gideon Schaaps, Erik Demeris

Visual Effects Production Support:
Jesper Olyve, Fleur Stikkelorem

Visual Effects IT Support:
Rob van Halteren

Producer:
Damir Ibrahimovic – Deblokada (BIH)

Co-Producer:
Els Vandevorst – N279 Entertainment (NL)

Director:
Jasmila Žbanic

Director of Photography:
Christine A. Maier


“Quo vadis, Aida?” tells the story of Aida, a middle-aged English teacher who lives with her husband and two adult sons in a UN base, where they seek shelter and protection after the Serbian army occupies Srebrenica. She works at the UN as a translator and believes that she is safe here. However, the system of protection and empathy is starting to fall apart. Aida has to save her family. Quo vadis, Aida? is an international co-production with Bosnia-Herzegovina, the Netherlands, Austria, France, Germany and Norway. Jasmila Žbanić previously made the award-winning films Grbavica and Na Putu.

To achieve the historical accuracy and photorealism desired by Director Jasmila Žbanić, Visual Effects Supervisor Stefan Beekhuijzen drew from extensive reference materials from the time period in guiding the feature’s visual effects and had visual effects shots filmed practically to capture the real-world lighting. Filmmore was charged with creating all the visual effects shots in this post-war period of the Bosnian War. Handling crowd duplication shots by creating 25,000 people, building full CG environments, 3D photorealistic tanks and crafting post-war matte paintings.


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